I created this as a background image for a casual game that was in the prototype phase. I wanted to produce something that looked like it was in between a vector and a bitmap graphic. Created entirely in Photoshop using custom brushes.
This charcoal rendering was done while standing next to a display case in the Louvre Museum in Paris, France, that had a marble bust sculpture by Michelangelo. I was so moved by the expression of anguish on the old man's face yet still looking up with hope.
Here is a sample of characters I created for a social game based on the popular Uno franchise. This single-player game had you competing against varying levels of these computer-controlled opponents. I created these images using Flash and Illustrator for the vector shapes and finishing them off in Photoshop with added texture.
I painted these three images to show the lighting, color, and mood for three stages of the game. Since the idea was that during a 60-second gameplay experience would span one night from dusk to dawn.
As an artist I feel it is important to keep up basic drawing skills and techniques. So I set up figure drawing sessions for my art team and anyone else who wanted to grow as an artist. Here are my two favorite pieces from a year of monthly sessions.
These are four of a dozen cutscene illustrations to tell the story as you progressed through the game. Each one represents a new race/faction that the player would encounter in the upcoming chapter.
Because I like to draw things like this in my spare time.
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